OUR OBJECTIVES
The general project impact represents the positive effects of acquiring transversal skills in terms of virtual and digital use of sport as a tool for achieving educational outcomes for work with learners, as well as better understanding of the values and principles of the Education Through Sport Methodology and the outcomes, which its use could bring to society. Partners involved in the project will use the produced tangible deliveries for their projects and will be able to raise the quality of their future educational actions, especially when it comes to virtual classes and using sport as a tool virtually.
The project pursues the following specific objectives:
- To build up competences of education practitioners, PE teachers and sport coaches for using Education through sport (ETS) methodology in virtual environment.
- To explore ETS methodology in terms of practical examples.
- To share best practices of using sport in digital educational environment.
- To develop relevant innovative outputs referring to the virtual application of ETS Methodology.
- To enable the participants of the project, to act as multipliers of virtual ETS approach within their local communities and thus foster its use around Europe.
- Through the creation of virtual vETS Laboratory space to create long term cross – a sectorial collaboration.
- Participation in a process of putting in practice a new methodology in their daily activities with learners and target groups.
- Stronger involvement of their staff in terms of virtual educational processes and use of sport for work with target groups and providing innovative and educational content.
- Exchange of best practices in terms of educational expertise and such in the sport field at European level.
- Opportunities for professional development of their staff members and related associated partners.
- Development of quality framework for an international strategic collaboration in a long-term frame.
- Participation in the creation and development of tangible outputs as solutions for stimulating involvement in sport.
- Increased level of competences and improved abilities for using sport as educational tool.
- Strengthened capacities to implement the ETS methodology in virtual environment and to further adapt it to diverse learning contexts and target groups needs
- Higher capabilities to perform in international teams.
- Tailor-made solutions for implementing the ETS methodology virtually for achieving better professional.
- Use of standardized virtual educational tools for implementing the ETS methodology and ability to transmit such practices to others
- Better awareness of the general significance of sport practices as tools for education and achievement of sustainable social transformations
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The European Commission’s support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein. This work is licensed under a Creative Commons AttributionNonCommercial-ShareAlike 4.0 International License 2022. “Virtual Education Through Sport Laboratory – VETS LAB” ERASMUS-SPORT-2021-SCP ERASMUS2027 101050313 1/1/2022 – 31/12/2023